State | Meaning |
---|---|
state-perfect | Functions identical to real hardware, no observable issues |
state-working | Usable with minor issues not preventing gameplay/functioning of the title |
state-partially-working | Partially working, but has serious issues that prevent progression/use of important features |
state-interactive | Shows menus, responds to input, but main functionality does not work |
state-booting | Shows visuals like splash screens, logos, intros, etc and/or has audible effects, but does not progress further |
state-crashes | Crashes during startup, no visual or audible output |
state-unresponsive | Hangs during startup |
state-unsupported | Title uses Linked-Time-Code-Generation, which cannot be HLE'ed, will require LLE |
state-unverified | Unverified prior state, possibly regressed |